UI Development Roles
Bob Owen has a nice (albeit slightly mis-titled) breakdown of "Roles in the Development of User Interface Software" on his site. (Mistitled because I think it's a description of roles in development of software user interfaces.)
"This document describes the five major user interface software development roles Ethnographer, Interaction Designer, Graphic Artist, User Interface Programmer and Usability Tester. Also discussed are the type of work products produced, typical background for each role and a simple user interface software development process."
Compare and contrast with:
- Challis Hodge: Experience Design Relationship Model from Models, Diagrams & Theories
- AIGA-ED Presentation: Role: Usability Specialist, presented by Steve Krug and some other sharp folks
- Step Two: Roles needed in an intranet team
November 03, 2003
October 31, 2003
OK/Cancel: A Comic Strip for Me
"OK/Cancel is a comic strip written for a very specific audience, but much of what we talk about is quite universal. Most everybody can relate to things in the world which don't work like they should -- and you needn't be a usability specialist, interaction designer, industrial designer or any sort of designer to appreciate that frustration. But if you ARE any of those aforementioned people or have had the pleasure and pain of working with one or more of this rare breed, this strip is for you."
I like this particular strip.
[via UsabilityNews]
"OK/Cancel is a comic strip written for a very specific audience, but much of what we talk about is quite universal. Most everybody can relate to things in the world which don't work like they should -- and you needn't be a usability specialist, interaction designer, industrial designer or any sort of designer to appreciate that frustration. But if you ARE any of those aforementioned people or have had the pleasure and pain of working with one or more of this rare breed, this strip is for you."
I like this particular strip.
[via UsabilityNews]
October 30, 2003
US kids are more wired than ever - is that good?
Do we really need to close the Digital Divide?
The AP reports on a new study released by the US National Center for Education Statistics
"If kids today seem more wired than ever, it's because they are. About 90 percent of people ages 5 to 17 use computers and 59 percent of them use the Internet -- rates that are, in both cases, higher than those of adults. Even kindergartners are becoming more plugged in: One out of four 5-year-olds uses the Internet."
"Children are often the first adopters of a lot of technology,'' said John Bailey, who oversees educational technology for the department. "They grow up with it. They don't have to adapt to it. ... Students, by and large, are dominating the Internet population.''
The report predictably discusses the use of computers in schools and the "digital divide." You often hear the media, technology vendors, and educators use these kinds of statistics to cry for more computers and technology in schools.
As a parent, I question whether more technology is what we most need in schools. I wonder if the technology in place and the way it's used in classrooms is really worth the cost. I'm not talking about just financial costs either. Consider also the opportunity costs: use of teacher time, use of students' time, use of physical space, etc.
I'm a heavy technology user; I've advocated and sold many computer-based technologies in the past. Yet, I still wonder if our children shouldn't be focusing on other things or learning in other ways. There's an excellent report called "Computers Make Kids Smarter—Right?" that analyzed current research (as of 1998) and raised some excellent questions. If you're wondering if your local schools need more technology, I recommend you skim this report to learn what questions you should be asking educators and school boards. I know I'll have a keener eye to what my daughter is doing in the with computers in the classroom after looking this over.
"Over the past 30 years, studies of classroom use of computers have indeed found evidence of moderate effectiveness when it comes to the academic performance of students who use them. They also have found evidence of minimum effectiveness. And of no effectiveness at all."
"To answer the urgent question that many policymakers, practitioners, and parents ask—do students using computers learn more, faster, and better than if they were taught in familiar, nontechnological ways?—few of the interested parties have delved into the findings researchers have provided. Most have simply assumed that computers are effective and rushed to put new technologies into schools
"While it is clear that students will need to know how to manipulate databases, word processors, and other computer applications if they are to be competitive in the labor and undergraduate markets, what is less clear is how effective computers are as teaching tools or levers for transforming classroom organization. In coming to policy decisions about the best use of computers in schools, these distinct goals must be recognized and considered individually."
For another viewpoint, see Music Beats Computers at Enhancing Early Childhood Development
Closing the Digital Divide
As I mentioned, the report also highlights the "digital divide." Some will continue to say we need to "close the digital divide." (President Clinton called the divide the "key civil rights issue of the 21st century," and the United Nations Secretary-General Kofi Annan, in calling for help to close the global digital divide, even recently asserted that technology "can and must be harnessed to our global mission of peace and development." Can someone please tell me how more technology in the world helps establish more peace? Do we really know that computers are what disadvantaged people need most? Do poor inner-city dwellers need a computer more than a job? Do kids need a computer instead of a mentor? Should we bypass building a park for kids to play in if it means we can provide instant access to MTV.com for Brittany-depraved teens?
Sure, you can assert that I shouldn't sit in my connected home and claim that others don't need what I have. But here's my point: I know I'd rate Internet access for my kids as a very low priority on a list of things that enhance their lives. What things are at the top of the list? Having two parents, a good family income, food on the table, friends to play with, outside space to play in, a dog or cat to die so they learn about loss early in life, a family vacation, books to read and color in, and so on... One of the best "schools" I had in life was working on cars with my grandfather. He taught me a lot of things about problem solving, improvising, having a "can-do" attitude, etc. My kids won't learn those kinds of lessons from Reader Rabbit.
Do we really need to close the Digital Divide?
The AP reports on a new study released by the US National Center for Education Statistics
"If kids today seem more wired than ever, it's because they are. About 90 percent of people ages 5 to 17 use computers and 59 percent of them use the Internet -- rates that are, in both cases, higher than those of adults. Even kindergartners are becoming more plugged in: One out of four 5-year-olds uses the Internet."
"Children are often the first adopters of a lot of technology,'' said John Bailey, who oversees educational technology for the department. "They grow up with it. They don't have to adapt to it. ... Students, by and large, are dominating the Internet population.''
The report predictably discusses the use of computers in schools and the "digital divide." You often hear the media, technology vendors, and educators use these kinds of statistics to cry for more computers and technology in schools.
As a parent, I question whether more technology is what we most need in schools. I wonder if the technology in place and the way it's used in classrooms is really worth the cost. I'm not talking about just financial costs either. Consider also the opportunity costs: use of teacher time, use of students' time, use of physical space, etc.
I'm a heavy technology user; I've advocated and sold many computer-based technologies in the past. Yet, I still wonder if our children shouldn't be focusing on other things or learning in other ways. There's an excellent report called "Computers Make Kids Smarter—Right?" that analyzed current research (as of 1998) and raised some excellent questions. If you're wondering if your local schools need more technology, I recommend you skim this report to learn what questions you should be asking educators and school boards. I know I'll have a keener eye to what my daughter is doing in the with computers in the classroom after looking this over.
"Over the past 30 years, studies of classroom use of computers have indeed found evidence of moderate effectiveness when it comes to the academic performance of students who use them. They also have found evidence of minimum effectiveness. And of no effectiveness at all."
"To answer the urgent question that many policymakers, practitioners, and parents ask—do students using computers learn more, faster, and better than if they were taught in familiar, nontechnological ways?—few of the interested parties have delved into the findings researchers have provided. Most have simply assumed that computers are effective and rushed to put new technologies into schools
"While it is clear that students will need to know how to manipulate databases, word processors, and other computer applications if they are to be competitive in the labor and undergraduate markets, what is less clear is how effective computers are as teaching tools or levers for transforming classroom organization. In coming to policy decisions about the best use of computers in schools, these distinct goals must be recognized and considered individually."
For another viewpoint, see Music Beats Computers at Enhancing Early Childhood Development
Closing the Digital Divide
As I mentioned, the report also highlights the "digital divide." Some will continue to say we need to "close the digital divide." (President Clinton called the divide the "key civil rights issue of the 21st century," and the United Nations Secretary-General Kofi Annan, in calling for help to close the global digital divide, even recently asserted that technology "can and must be harnessed to our global mission of peace and development." Can someone please tell me how more technology in the world helps establish more peace? Do we really know that computers are what disadvantaged people need most? Do poor inner-city dwellers need a computer more than a job? Do kids need a computer instead of a mentor? Should we bypass building a park for kids to play in if it means we can provide instant access to MTV.com for Brittany-depraved teens?
Sure, you can assert that I shouldn't sit in my connected home and claim that others don't need what I have. But here's my point: I know I'd rate Internet access for my kids as a very low priority on a list of things that enhance their lives. What things are at the top of the list? Having two parents, a good family income, food on the table, friends to play with, outside space to play in, a dog or cat to die so they learn about loss early in life, a family vacation, books to read and color in, and so on... One of the best "schools" I had in life was working on cars with my grandfather. He taught me a lot of things about problem solving, improvising, having a "can-do" attitude, etc. My kids won't learn those kinds of lessons from Reader Rabbit.
October 29, 2003
Eddie Bauer Gets It, and It Shows
"Troy Brown, divisional vice president of e-commerce at Eddie Bauer, told the E-Commerce Times that there is no magic mix of hardware and software in use. Rather, the company stays on top of its game by holding true to some very nontechnical tactics derived from Eddie himself. "When he launched the company, he would literally run from customer to customer," Brown said. "Our goal is to bring that to our site."
"In the company's headquarters is a customer experience lab, where users surf the site and suggest changes. Any potential change to the site is tested extensively in this lab. If it fails the lab test, it is discarded, according to Brown. 'We say that our site is designed by our customers, for our customers,' he said. 'Customers are involved in every step of design and improvement.' ... The lab has been operating for two years, and Brown said the amount of change that has taken place in that time period has been staggering. Eddie Bauer has seen a large decrease in cart abandonment and a big boost in new customers." from E-Commerce News: What Is Eddie Bauer Doing Right?
Just another example...
Just look at the top ecommerce sites, the sites cited day in and day out as "best practice" sites: every one of them has used a healthy dose of usability methods in getting to and staying in front of the competition. See Amazon, Google, Ebay, Land's End, Eddie Bauer, Yahoo!, etc., etc., etc.
See also:
- Good Experience: Interview with Marissa Mayer, Product Manager, Google
- Good Experience: Interview with Maryam Mohit, Amazon.com
"Troy Brown, divisional vice president of e-commerce at Eddie Bauer, told the E-Commerce Times that there is no magic mix of hardware and software in use. Rather, the company stays on top of its game by holding true to some very nontechnical tactics derived from Eddie himself. "When he launched the company, he would literally run from customer to customer," Brown said. "Our goal is to bring that to our site."
"In the company's headquarters is a customer experience lab, where users surf the site and suggest changes. Any potential change to the site is tested extensively in this lab. If it fails the lab test, it is discarded, according to Brown. 'We say that our site is designed by our customers, for our customers,' he said. 'Customers are involved in every step of design and improvement.' ... The lab has been operating for two years, and Brown said the amount of change that has taken place in that time period has been staggering. Eddie Bauer has seen a large decrease in cart abandonment and a big boost in new customers." from E-Commerce News: What Is Eddie Bauer Doing Right?
Just another example...
Just look at the top ecommerce sites, the sites cited day in and day out as "best practice" sites: every one of them has used a healthy dose of usability methods in getting to and staying in front of the competition. See Amazon, Google, Ebay, Land's End, Eddie Bauer, Yahoo!, etc., etc., etc.
See also:
- Good Experience: Interview with Marissa Mayer, Product Manager, Google
- Good Experience: Interview with Maryam Mohit, Amazon.com
Information Overload: New Study Finds Data increasing
"There is twice as much new information in the world as there was just three years ago -- and most of it isn't very interesting. The researchers concluded that the amount of new information produced last year was about 23 exabytes. An exabyte is a million terabytes. A terabyte is a million megabytes -- roughly equivalent to the content of a million books." (from the Seattle Post-Intelligencer:
There's a whole lot of boring information out there)
The original Berkeley report "How Much Information? 2003" has a section dedicated to Internet and Web that is quite interesting. It agregates a lot of other research and provides some interesting statistics. For example, they estimate the total size of the surface web as 167 TB. There are also stats on Blogs, Spam, Instant Messaging, and Peer to Peer networking.
See also:
- The Register: US outguzzles world+dog in paper, bandwidth consumption in which they comment "it should come as no shock that EMC, HP, Intel and Microsoft 'supported' the study"
- Lies, Damned Lies, and Statistics
"There is twice as much new information in the world as there was just three years ago -- and most of it isn't very interesting. The researchers concluded that the amount of new information produced last year was about 23 exabytes. An exabyte is a million terabytes. A terabyte is a million megabytes -- roughly equivalent to the content of a million books." (from the Seattle Post-Intelligencer:
There's a whole lot of boring information out there)
The original Berkeley report "How Much Information? 2003" has a section dedicated to Internet and Web that is quite interesting. It agregates a lot of other research and provides some interesting statistics. For example, they estimate the total size of the surface web as 167 TB. There are also stats on Blogs, Spam, Instant Messaging, and Peer to Peer networking.
See also:
- The Register: US outguzzles world+dog in paper, bandwidth consumption in which they comment "it should come as no shock that EMC, HP, Intel and Microsoft 'supported' the study"
- Lies, Damned Lies, and Statistics
Misuse of usability report findings continues
Sigh. Why should the twisting of words and meanings be limited to politics?
Linux on the desktop is a snap, study finds:
"According to a recent study on Linux desktop usability, the graphical user interface for the open source operating system is no sweat, even for the novice user. A report published by Relevantive, a German IT consulting firm, found that laymen Linux end users could grasp Linux as easily as Windows XP."
Who ever said Windows XP is a "snap"?
See also:
- Lies, Damned Lies, and Statistics: The Worst Social Statistic Ever
- Lyle: Sez U: Linux nears Windows XP usability
- Phil Hodgson: Usability test data - good clarification on what's qualitative vs. quanitative
- Lyle: Usability and Open Source Software
- Lyle: Open Letter to a Power User / Developer
Sigh. Why should the twisting of words and meanings be limited to politics?
Linux on the desktop is a snap, study finds:
"According to a recent study on Linux desktop usability, the graphical user interface for the open source operating system is no sweat, even for the novice user. A report published by Relevantive, a German IT consulting firm, found that laymen Linux end users could grasp Linux as easily as Windows XP."
Who ever said Windows XP is a "snap"?
See also:
- Lies, Damned Lies, and Statistics: The Worst Social Statistic Ever
- Lyle: Sez U: Linux nears Windows XP usability
- Phil Hodgson: Usability test data - good clarification on what's qualitative vs. quanitative
- Lyle: Usability and Open Source Software
- Lyle: Open Letter to a Power User / Developer
October 28, 2003
Counting Australia with computers
Australia will be conducting a census in 2006 with an online option:
"In August, [the Australian Bureau of Statistics] conducted a test of the 2006 form among 6000 households in Brisbane, focusing on design and usability. Nauenburg said the trial was a success, with 4.5 per cent of households choosing to complete the electronic form. 'We learnt we have to continue to focus on accessibility and usability but it was good to hear that people would be prepared to conduct the census electronically,' he said."
Also in the article: the Swiss Federal Statistical Office ran their first electronic census in 2000 and only saw a 10% failure rate. (10% of questionnaires started online were not completed.)
The U.S. and Britain are projecting their first online censuses in 2010.
See also:
U.S. Census Bureau Usability Lab - an interesting site that appears to be under development.
Australia will be conducting a census in 2006 with an online option:
"In August, [the Australian Bureau of Statistics] conducted a test of the 2006 form among 6000 households in Brisbane, focusing on design and usability. Nauenburg said the trial was a success, with 4.5 per cent of households choosing to complete the electronic form. 'We learnt we have to continue to focus on accessibility and usability but it was good to hear that people would be prepared to conduct the census electronically,' he said."
Also in the article: the Swiss Federal Statistical Office ran their first electronic census in 2000 and only saw a 10% failure rate. (10% of questionnaires started online were not completed.)
The U.S. and Britain are projecting their first online censuses in 2010.
See also:
U.S. Census Bureau Usability Lab - an interesting site that appears to be under development.
Nokia launches TV phone
Now I can watch TV while driving to work... :-)
"New Nokia cell phone model allows users to watch television, listen to radio, take photos, video."
Now I can watch TV while driving to work... :-)
"New Nokia cell phone model allows users to watch television, listen to radio, take photos, video."
Usability.gov gets some press, and quietly releases new version of guidelines
The usability team at the National Cancer Institute (NCI) are highlighted in two articles today talking about their web usability guidelines. Government Computer News (GCN) has an article called HHS issues usability guide for site design -- but read on here for the most exciting news for designers and usability practitioners...
First, it's great to see the head of a government agency announcing and promoting use of usability guidelines. This is clearly the result of a great job at promotion by Sanjay and the Usability.gov team, who should be congratulated.
From the foreword by Tommy Thompson, U.S. Secretary of Health and Human Services:
"Unfortunately, too many federal agencies have developed their websites according to their own needs, not the needs of the citizens they serve. For this and other reasons, the PresidentÂs E-government Act indicated that federal IT systems should be citizen-centered. An important part of creating a citizen-centered website is the use of research on how citizens interact with websites. This book, which translates research into practical, easy-to-understand guidelines, helps those in charge of federal websites save time and valuable resources."
The guidelines have been majorly updated
The GCN article points to a new page that has printable PDFs for download, complete with an introduction, forewords, indices and much more. What's strangely not mentioned, yet good to see, is that the article points to a completely revised version of the guidelines when compared to what's currently available from the top of the usability.gov site. (The forewords are both from 2003.) If you compare the PDF versions, the usability.gov site has a page for "printing complete guidelines" which looks old (from 2001), but maps pretty closely to what's available under "guidelines" on the usability.gov site. The old print version is much smaller than the new one (73 pages and 2.6 MB versus 128 pages and 39.2 MB). Also, the old PDF is basically a printout of the web site, while the new version is formatted like a book - much better for printing and using as a hard copy since it has accurate pages numbers, a TOC, indices, etc.
In comparing the content of the new version versus the web site, it's clear the new version contains a lot of new work. There are now 17 sections to the guidelines (versus 14), and a number of old sections have been restructured and renamed. I noticed that the ratings for "relative importance" and "strength of evidence" for each guideline have been updated as well.
So, this all means the guidelines currently on the usability.gov site are outdated, and the NCI team (hopefully) has a major web site update coming. The more current version of their usability guidelines is available as a PDF printable handbook. Go get it!
Finally, I'd agree with usability guru, Ben Schneiderman, who in his foreword says:
"These new NCI Web usability Guidelines carry forward one of the most enduring success stories in user interface design. They continue the noble tradition of thoughtful practitioners who have hacked their way through the unruly design landscape and then distilled their experience into compact and generalizable aphorisms or patterns. Compilations of such guidelines offer newcomers a clearer roadmap to follow, helping them to avoid some of the swamps and potholes. Guidelines serve experienced experts and busy managers by giving them an overview and reminding them of the wide range of issues."
See also:
- Federal Computer Week: Guide released for federal Web design
The usability team at the National Cancer Institute (NCI) are highlighted in two articles today talking about their web usability guidelines. Government Computer News (GCN) has an article called HHS issues usability guide for site design -- but read on here for the most exciting news for designers and usability practitioners...
First, it's great to see the head of a government agency announcing and promoting use of usability guidelines. This is clearly the result of a great job at promotion by Sanjay and the Usability.gov team, who should be congratulated.
From the foreword by Tommy Thompson, U.S. Secretary of Health and Human Services:
"Unfortunately, too many federal agencies have developed their websites according to their own needs, not the needs of the citizens they serve. For this and other reasons, the PresidentÂs E-government Act indicated that federal IT systems should be citizen-centered. An important part of creating a citizen-centered website is the use of research on how citizens interact with websites. This book, which translates research into practical, easy-to-understand guidelines, helps those in charge of federal websites save time and valuable resources."
The guidelines have been majorly updated
The GCN article points to a new page that has printable PDFs for download, complete with an introduction, forewords, indices and much more. What's strangely not mentioned, yet good to see, is that the article points to a completely revised version of the guidelines when compared to what's currently available from the top of the usability.gov site. (The forewords are both from 2003.) If you compare the PDF versions, the usability.gov site has a page for "printing complete guidelines" which looks old (from 2001), but maps pretty closely to what's available under "guidelines" on the usability.gov site. The old print version is much smaller than the new one (73 pages and 2.6 MB versus 128 pages and 39.2 MB). Also, the old PDF is basically a printout of the web site, while the new version is formatted like a book - much better for printing and using as a hard copy since it has accurate pages numbers, a TOC, indices, etc.
In comparing the content of the new version versus the web site, it's clear the new version contains a lot of new work. There are now 17 sections to the guidelines (versus 14), and a number of old sections have been restructured and renamed. I noticed that the ratings for "relative importance" and "strength of evidence" for each guideline have been updated as well.
So, this all means the guidelines currently on the usability.gov site are outdated, and the NCI team (hopefully) has a major web site update coming. The more current version of their usability guidelines is available as a PDF printable handbook. Go get it!
Finally, I'd agree with usability guru, Ben Schneiderman, who in his foreword says:
"These new NCI Web usability Guidelines carry forward one of the most enduring success stories in user interface design. They continue the noble tradition of thoughtful practitioners who have hacked their way through the unruly design landscape and then distilled their experience into compact and generalizable aphorisms or patterns. Compilations of such guidelines offer newcomers a clearer roadmap to follow, helping them to avoid some of the swamps and potholes. Guidelines serve experienced experts and busy managers by giving them an overview and reminding them of the wide range of issues."
See also:
- Federal Computer Week: Guide released for federal Web design
October 15, 2003
eBay Save Homes from "Fibber McGee's Closet" Syndrome
NEWS FLASH!
....Complicated stuff sold to unknowing public who, after beating heads against walls, squirrel it away in closets and pass it off to other rubes on eBay....
Read all about it in Seductive Electronic Gadgets Are Soon Forgotten
"People acquire these things — hand-held personal digital assistants, flatbed scanners, compact disc copiers and a host of other objects — because they promise to make life more efficient, more fun, or, some confess, simply because they appear to help them keep up with what their 'wired' friends and neighbors have.
But many such products are simply too complicated for their own good. And all too often, the buyers find that they cannot really change their lives just by acquiring something new and different."
"Ms. Kirschner, 52, has developed a theory, which she said applied not only to herself but to most anyone buying gadgets. "If the setup is hard and you're not sure why you need it, chances are it will head to the graveyard," she said. "If you really need it, by dogged determination you'll make that thing work."
More:
- Fibber McGee's Closet
- Photo: Fibber McGee's Closet
- Don Norman: The Perils of Home Theater
NEWS FLASH!
....Complicated stuff sold to unknowing public who, after beating heads against walls, squirrel it away in closets and pass it off to other rubes on eBay....
Read all about it in Seductive Electronic Gadgets Are Soon Forgotten
"People acquire these things — hand-held personal digital assistants, flatbed scanners, compact disc copiers and a host of other objects — because they promise to make life more efficient, more fun, or, some confess, simply because they appear to help them keep up with what their 'wired' friends and neighbors have.
But many such products are simply too complicated for their own good. And all too often, the buyers find that they cannot really change their lives just by acquiring something new and different."
"Ms. Kirschner, 52, has developed a theory, which she said applied not only to herself but to most anyone buying gadgets. "If the setup is hard and you're not sure why you need it, chances are it will head to the graveyard," she said. "If you really need it, by dogged determination you'll make that thing work."
More:
- Fibber McGee's Closet
- Photo: Fibber McGee's Closet
- Don Norman: The Perils of Home Theater
Men say too many legit emails = spam
From He Spammed, She Spammed:
"Men were more frustrated, offended, by e-mails from companies they may have done business with but haven't given permission" for e-mail, said Scott Knoll, vice president of marketing solutions at New York-based DoubleClick.
"And even if they do give permission, men react strongly to getting too many e- mails from companies.
"Men tended to think being flooded by legitimate companies was more offensive to their sensibilities than receiving pornographic spam. The sheer quantity of legitimate but unwanted e-mail is turning men off to this marketing channel, Knoll said."
From He Spammed, She Spammed:
"Men were more frustrated, offended, by e-mails from companies they may have done business with but haven't given permission" for e-mail, said Scott Knoll, vice president of marketing solutions at New York-based DoubleClick.
"And even if they do give permission, men react strongly to getting too many e- mails from companies.
"Men tended to think being flooded by legitimate companies was more offensive to their sensibilities than receiving pornographic spam. The sheer quantity of legitimate but unwanted e-mail is turning men off to this marketing channel, Knoll said."
So What ARE the Defacto Web Standards Today?
"Web Design Practices is a site devoted to helping designers understand what design practices are currently in use on the Web—and aims to gather research about the usability of commonly-employed design practices."
The WDP site is excellent - great, valuable content in a nicely designed package!
"Web Design Practices is a site devoted to helping designers understand what design practices are currently in use on the Web—and aims to gather research about the usability of commonly-employed design practices."
The WDP site is excellent - great, valuable content in a nicely designed package!
October 14, 2003
Don Norman Interviewed on Emotional Design
BBC News has published an interview with "the Don" entitled "Technology to make you go 'wow'". In the interview, Norman summarizes some of the points he made in a talk I went to at the University of Minnesota; points that are surely expanded upon in his forthcoming book.
"He argues that the levels on which the brain works correspond with three different levels of design."
'The visceral level is the low biological level and there's where beauty comes in and appearances matter. 'On the surface something looks attractive and something feels good. That is very important and that makes the brain function differently.'
"On a visceral level, the brain is a little bit more creative so if there something does not work well, people are more willing to forgive it if they like it.
"Then there is the behavioural level which controls muscles, perception and language. It is at this level that usability and how something feels lie, something which he and his colleagues have examined in great detail.
But Dr Norman wants to move on and think at the deeper level of reflection, the level that dictates how we feel about things, he says.
'That is where having a good brand name matters. Having a good brand name has to earned because they stand for trust,' he says.
"Good design must incorporate all three levels, and that is what emotional design is all about."
You can pre-order Don Norman's upcoming book:
BBC News has published an interview with "the Don" entitled "Technology to make you go 'wow'". In the interview, Norman summarizes some of the points he made in a talk I went to at the University of Minnesota; points that are surely expanded upon in his forthcoming book.
"He argues that the levels on which the brain works correspond with three different levels of design."
'The visceral level is the low biological level and there's where beauty comes in and appearances matter. 'On the surface something looks attractive and something feels good. That is very important and that makes the brain function differently.'
"On a visceral level, the brain is a little bit more creative so if there something does not work well, people are more willing to forgive it if they like it.
"Then there is the behavioural level which controls muscles, perception and language. It is at this level that usability and how something feels lie, something which he and his colleagues have examined in great detail.
But Dr Norman wants to move on and think at the deeper level of reflection, the level that dictates how we feel about things, he says.
'That is where having a good brand name matters. Having a good brand name has to earned because they stand for trust,' he says.
"Good design must incorporate all three levels, and that is what emotional design is all about."
You can pre-order Don Norman's upcoming book:
Great customer service example
I'm a Blogger user, but have only used the free service for quite some time. Blogger used to offer a for-fee service called "Blogger Pro." They recently changed the *free* service to include all the features of the "Pro" version and eliminated the Pro service. Naturally, those who'd been paying for the Pro version might get a bit miffed at this news, but the Blogger team has handled this well.
The announcement Evan at Blogger sent to Pro users amazed me. How many companies would do what they are doing: giving out sweatshirts or refunds (your choice)? If Google were a public company, they'd not likely want to give out refunds, but private companies don't have to worry so much about quarterly results and can do what's right for the long run.
Kudos to Evan and all the folks on the Blogger/Google team! Great attitude!
From the "Important Blogger Pro Announcement" (emphasis is mine):
"More importantly, I want to stress that we couldn't have gotten to where we are today without you. Pro subscribers helped keep us going as a struggling start-up, when servers and bandwidth were at an extreme premium. We wanted to keep basic Blogger free, but we needed to start charging in order to keep the lights on. So we built new things that would appeal to some Blogger users (namely, you).
Thanks to supportive people like yourself, this plan allowed us to grow and build a better service -- and, eventually, get us to much more stable ground. We're eternally grateful, and I hope you were happy with the relationship, as well.
Today, as you may know, Blogger's situation is much different. For one thing, we're part of Google. (If you missed that announcement, check the FAQ). Google has lots of computers and bandwidth. And Google believes blogs are important and good for the web.
This is a good thing.
So we're in the fortunate position of being able to give back to our users. Specifically, to each of you who paid for Pro (and never cancelled), we want to send you a Blogger hooded sweatshirt as a way of saying thanks. Just fill out this form* by October 1, 2003 to claim yours. (If you'd prefer to have a pro-rated refund instead, just let us know.)"
I'm a Blogger user, but have only used the free service for quite some time. Blogger used to offer a for-fee service called "Blogger Pro." They recently changed the *free* service to include all the features of the "Pro" version and eliminated the Pro service. Naturally, those who'd been paying for the Pro version might get a bit miffed at this news, but the Blogger team has handled this well.
The announcement Evan at Blogger sent to Pro users amazed me. How many companies would do what they are doing: giving out sweatshirts or refunds (your choice)? If Google were a public company, they'd not likely want to give out refunds, but private companies don't have to worry so much about quarterly results and can do what's right for the long run.
Kudos to Evan and all the folks on the Blogger/Google team! Great attitude!
From the "Important Blogger Pro Announcement" (emphasis is mine):
"More importantly, I want to stress that we couldn't have gotten to where we are today without you. Pro subscribers helped keep us going as a struggling start-up, when servers and bandwidth were at an extreme premium. We wanted to keep basic Blogger free, but we needed to start charging in order to keep the lights on. So we built new things that would appeal to some Blogger users (namely, you).
Thanks to supportive people like yourself, this plan allowed us to grow and build a better service -- and, eventually, get us to much more stable ground. We're eternally grateful, and I hope you were happy with the relationship, as well.
Today, as you may know, Blogger's situation is much different. For one thing, we're part of Google. (If you missed that announcement, check the FAQ). Google has lots of computers and bandwidth. And Google believes blogs are important and good for the web.
This is a good thing.
So we're in the fortunate position of being able to give back to our users. Specifically, to each of you who paid for Pro (and never cancelled), we want to send you a Blogger hooded sweatshirt as a way of saying thanks. Just fill out this form* by October 1, 2003 to claim yours. (If you'd prefer to have a pro-rated refund instead, just let us know.)"
Presentation to UPA-MN Chapter on usability research
I gave a little presentation last night at our local UPA-MN chapter meeting. I discussed the role of research, highlighted some good resources for research, and also gave a quick run-down of some recent research I found interesting. The slides are available in PDF form
Drop me a note with your comments! (See my masked email address in the "About" box at left.)
I gave a little presentation last night at our local UPA-MN chapter meeting. I discussed the role of research, highlighted some good resources for research, and also gave a quick run-down of some recent research I found interesting. The slides are available in PDF form
Drop me a note with your comments! (See my masked email address in the "About" box at left.)
October 13, 2003
Poorly designed user interfaces suck the ROI right out of enterprise software
In Pigeons can push random buttons, Rupert Goodwins makes a few good points about the lack of focus on usability in most enterprise software implementation projects:
"It continues to amaze me that twenty years after Apple showed the world what well-designed software looked like, most IT departments think the word "Usability" is shorthand for user stopping, activity blighting, information losing, irksome travesty...
"There is little point in shelling out six or seven figures on a major IT project in the name of efficiency if you never bother to find out whether the people who use it have a fighting chance of being efficient at their jobs. In the great scheme of business, everything boils down to what the employees do and how well they do it: that this never enters the design equation of IT projects is one of the great unmentioned sins of technology."
Working on a big system implementation? Do the right thing for your business: hire a usability consultant to make sure you're not wasting millions of dollars in development and user productivity.
In Pigeons can push random buttons, Rupert Goodwins makes a few good points about the lack of focus on usability in most enterprise software implementation projects:
"It continues to amaze me that twenty years after Apple showed the world what well-designed software looked like, most IT departments think the word "Usability" is shorthand for user stopping, activity blighting, information losing, irksome travesty...
"There is little point in shelling out six or seven figures on a major IT project in the name of efficiency if you never bother to find out whether the people who use it have a fighting chance of being efficient at their jobs. In the great scheme of business, everything boils down to what the employees do and how well they do it: that this never enters the design equation of IT projects is one of the great unmentioned sins of technology."
Working on a big system implementation? Do the right thing for your business: hire a usability consultant to make sure you're not wasting millions of dollars in development and user productivity.
October 12, 2003
Nokia's CEO says usability heart of their approach
In the Financial Times' Squaring up to usability at Nokia:
"Jorma Ollila, chairman and chief executive, says usability is 'at the heart' of the company's approach. He adds that it was one of the first to realise that ease of use had to become 'the main goal in design.' The company also describes design as 'a fundamental building block of the brand', adding that it is 'central to our product creation and is a core competence integrated into the entire company'. It thus devotes a considerable amount of time and money researching what customers will want and then designing products that are intended to fulfil these needs"
There you have it, from a CEO of a large company:
usability is the key to design, and design is key to the brand, AND THEREFORE, they invest heaviliy in User Centered Design. I knew this about Nokia because I keep running into Nokia folks at UPA and CHI conferences...
In the Financial Times' Squaring up to usability at Nokia:
"Jorma Ollila, chairman and chief executive, says usability is 'at the heart' of the company's approach. He adds that it was one of the first to realise that ease of use had to become 'the main goal in design.' The company also describes design as 'a fundamental building block of the brand', adding that it is 'central to our product creation and is a core competence integrated into the entire company'. It thus devotes a considerable amount of time and money researching what customers will want and then designing products that are intended to fulfil these needs"
There you have it, from a CEO of a large company:
usability is the key to design, and design is key to the brand, AND THEREFORE, they invest heaviliy in User Centered Design. I knew this about Nokia because I keep running into Nokia folks at UPA and CHI conferences...
October 09, 2003
Technology should be simpler, more robust and more transparent
John Seely Brown makes a number of good comments in Forbes' "Back in Touch" interview, including this one:
"The real spirit of ubiquitous computing is to let technology disappear. I drive high-performance automobiles. What is the question you never ask when you buy a car: Is it powered by Unix or Windows? There is serious computing going on inside the automobile, but you don't even know it's there. With ABS braking, you don't have to activate a system. It diagnoses when you need help, moves seamlessly to help you, and then moves out of the way again. We're incredibly far from that with most technology. There has been no new innovation in interfaces for 30 years. We have to use the power of Moore's Law not just to design things that amplify our computing abilities but to keep things simple, robust, and transparent."
Related:
- John Seely Brown's page at PARC
- The Social Life of Information
John Seely Brown makes a number of good comments in Forbes' "Back in Touch" interview, including this one:
"The real spirit of ubiquitous computing is to let technology disappear. I drive high-performance automobiles. What is the question you never ask when you buy a car: Is it powered by Unix or Windows? There is serious computing going on inside the automobile, but you don't even know it's there. With ABS braking, you don't have to activate a system. It diagnoses when you need help, moves seamlessly to help you, and then moves out of the way again. We're incredibly far from that with most technology. There has been no new innovation in interfaces for 30 years. We have to use the power of Moore's Law not just to design things that amplify our computing abilities but to keep things simple, robust, and transparent."
Related:
- John Seely Brown's page at PARC
- The Social Life of Information
October 01, 2003
New Usability Testing Software in Development by Techsmith
Just got an email from the folks at Techsmith with info about a a new product they are working on to help automate recording usability testing sessions. (Techsmith is the company that makes SnagIt and Camtasia - two tools that are often cited as the best screen capture and screen recording tools on the market.) Techsmith was present in force at the UPA 2003 conference and was actively doing research into the needs of usability professionals when it comes to recording test sessions. From their calendar, it looks like they plan on continuing their research.
Evidently the product will:
- Record audio and video (synchronized)
- Record system events like mouse clicks, dialog boxes, and keyboard use.
- Log marked events during sessions (maybe like Twinview does with its little remote control "clicker"?)
- Allow you to search recordings
- Help with creation of highlight videos
- Reduce amount of hardware needed.
The product is called Morae (not sure what that name means), and more information is hidden on their web site here. Not only could this new tool make the jobs of usability professionals easier, but it could also help promote usability testing by making it just a bit easier for people to do.
Just got an email from the folks at Techsmith with info about a a new product they are working on to help automate recording usability testing sessions. (Techsmith is the company that makes SnagIt and Camtasia - two tools that are often cited as the best screen capture and screen recording tools on the market.) Techsmith was present in force at the UPA 2003 conference and was actively doing research into the needs of usability professionals when it comes to recording test sessions. From their calendar, it looks like they plan on continuing their research.
Evidently the product will:
- Record audio and video (synchronized)
- Record system events like mouse clicks, dialog boxes, and keyboard use.
- Log marked events during sessions (maybe like Twinview does with its little remote control "clicker"?)
- Allow you to search recordings
- Help with creation of highlight videos
- Reduce amount of hardware needed.
The product is called Morae (not sure what that name means), and more information is hidden on their web site here. Not only could this new tool make the jobs of usability professionals easier, but it could also help promote usability testing by making it just a bit easier for people to do.
September 24, 2003
12 Click Rule for Mobile Sites?
Just read this bit about a usability study of mobile web portals and as one who does not believe in the "three click rule" for web sites, I question the validity of the "12 click rule" for mobile. I DO however buy into the fact that more clicks is bad all other things being equal:
"The situation is rather acute with the average portal click-distance (number of clicks/menus to arrive at the desired content) is in excess of 16 and often greater than 20. Moreover the number of mobile services that are within the critical click-distance of 12 (believed to be the point at which users loose interest) is, on average, less than 36%!’
"The Plight of the Mobile Navigator makes it clear that the success of the mobile Internet is at a critical juncture. Smyth argues ‘Unless usability is treated as a priority it is very hard to see how mobile service usage will increase –an issue the industry at large requires to happen"
Mobile Metrix is a company focusing on the Mobile Internet. In their coverage of the "Plight of the Mobile Navigator" report they say:
"Two years ago, a report from Norman Nielsen Group examined WAP Usability. That analysis documented the results of a WAP user survey based on a series of timed information tasks such as locating a news article, a weather report or TV listings. The survey results highlighted the usability problems that existed then with current 2G WAP services, with users taking an average of 120-150 seconds to locate target content across the various studies.
"The survey participants of Nielsen Norman report indicated that, to be genuinely useful, mobile portals must be able to bring content to users within approximately 30 seconds. In other words, mobile content services that are more than 30 seconds from the portal homepage are unlikely to attract regular users.
"That analysis was conducted in December 2000. Two years later based on the results of an analysis undertake by ChangingWorlds the situation does not seem to have improved."
According to ChangingWorlds' CTO in an article called "The Missing Link - User-Experience and Incremental Revenue Generation on the Mobile Internet":
"Every second saved on navigation time creates an additional three seconds of content-viewing time," Smyth suggests, meaning that mobile operators would be well advised to start channeling bigger percentages of their portal-development budgets to usability and away from snazzy content that might never be viewed. Achieving the balance between the offer of stimulating content and easy access is the challenge."
Just read this bit about a usability study of mobile web portals and as one who does not believe in the "three click rule" for web sites, I question the validity of the "12 click rule" for mobile. I DO however buy into the fact that more clicks is bad all other things being equal:
"The situation is rather acute with the average portal click-distance (number of clicks/menus to arrive at the desired content) is in excess of 16 and often greater than 20. Moreover the number of mobile services that are within the critical click-distance of 12 (believed to be the point at which users loose interest) is, on average, less than 36%!’
"The Plight of the Mobile Navigator makes it clear that the success of the mobile Internet is at a critical juncture. Smyth argues ‘Unless usability is treated as a priority it is very hard to see how mobile service usage will increase –an issue the industry at large requires to happen"
Mobile Metrix is a company focusing on the Mobile Internet. In their coverage of the "Plight of the Mobile Navigator" report they say:
"Two years ago, a report from Norman Nielsen Group examined WAP Usability. That analysis documented the results of a WAP user survey based on a series of timed information tasks such as locating a news article, a weather report or TV listings. The survey results highlighted the usability problems that existed then with current 2G WAP services, with users taking an average of 120-150 seconds to locate target content across the various studies.
"The survey participants of Nielsen Norman report indicated that, to be genuinely useful, mobile portals must be able to bring content to users within approximately 30 seconds. In other words, mobile content services that are more than 30 seconds from the portal homepage are unlikely to attract regular users.
"That analysis was conducted in December 2000. Two years later based on the results of an analysis undertake by ChangingWorlds the situation does not seem to have improved."
According to ChangingWorlds' CTO in an article called "The Missing Link - User-Experience and Incremental Revenue Generation on the Mobile Internet":
"Every second saved on navigation time creates an additional three seconds of content-viewing time," Smyth suggests, meaning that mobile operators would be well advised to start channeling bigger percentages of their portal-development budgets to usability and away from snazzy content that might never be viewed. Achieving the balance between the offer of stimulating content and easy access is the challenge."
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