August 18, 2003

Online retail sales to skyrocket by 2008

"The growth will be sparked by a growing online consumer base, increases in new product categories and efforts by online retailers to optimize the online shopping experience, according to Forrester Research."

Here's a tidbit from the original Forrester report:

"As retailers invest in site design and usability testing, online shopping continues to evolve -- from an experience resembling a trip to a bare-bones strip mall to one more akin to shopping the Miracle Mile. Retailers have spent the past two years crafting better online and multichannel eCommerce sites: 84% of the top 92 sites now offer zoom on product detail pages, retailers like J.C. Penney and Lillian Vernon offer catalog quick shop features and online versions of their offline circulars, and Sears and Office Depot serve the Hispanic market with Spanish-language sites. In response, consumers open their wallets more often: Average online retail conversion rates have risen from 2.2% in 2000 to 3.2% in 2002, according to Shop.org's "The State of Retailing Online 6.0" Report."

From the Shop.org press release:

It took the catalog industry 100 years to represent 4.7 percent of retail sales. It took online retailers only six years to accomplish the same feat.” said Elaine Rubin, Chairman, Shop.org.


Related Posts:
The online retail experience will get better (and why you should be worried about that)
U-Pods - Support Groups for User Experience Managers

"U-Pods is a new organisation aimed at managers of usability facilities. " ... "the goal is to form a usability manager's support group where ideas and information can be shared. U-Pods will comprise a number of small groups (or 'pods') in which members from non-competing companies can benefit from the experiences and insights of their peers with respect to managing usability or human factors teams and establishing these disciplines in companies. Teams of five to six people is becoming the norm."

More about U-Pods

via Usability News

August 15, 2003

The online retail experience will get better
(and why you should be worried about that)


According to research by ForeSee Results, an online customer satisfaction firm, online retailers are not very happy with their own shopping experiences.

Satisfaction Survey
According to the survey report (available on the ForeSee Results web site):
"The results in the study were collected using an online survey co-sponsored by ForeSee Results and Internet Retailer. This survey used the methodology of the American Customer Satisfaction Index (ACSI) to measure the satisfaction of e-retail industry insiders’ shopping experience with other e-retailing sites. A total of 368 e-retail industry insiders participated in the study and were asked to evaluate their experience with online retailers, other than their own company’s."

"The good news is e-retail insiders are more satisfied with the state of their e-retail experiences than last year, with their overall satisfaction surging ahead 8.6%, improving from a 58 last year to a 63 this year, on a 100-point scale. Yet as they are the most demanding of online customers, they still significantly trail overall consumers’ very strong Online Retail Satisfaction score of 83, as measured by the ACSI.


It's interesting that the general Online Retail Satisfaction score (83) is higher than the Offline Retail Industry satisfaction score of 75. Amazon.com has the highest satisfaction score of anyone online (measured in this way): 88.

What it means
The report "suggests that e-retailing will continue to get more competitive because the insiders want the online shopping experience to get better. "Investors and customers should be happy that these insiders are so hard on themselves," ForeSee Results CEO Larry Freed in a statement. "It means they're not taking their success for granted and aren't just sitting back and enjoying their accomplishments."

Okay, the words "success" and "accomplishments" should be taken with a grain of salt, since not many online retailers can tell big success stories yet.

"Internet history and ACSI experience suggest that online customers’ expectations will continue to rise and preferences will change rapidly. To keep the pulse on these expectations and preferences, e-retailers should constantly measure and work to improve customer satisfaction at their sites. The first step in continuous improvement is to be able to identify weaknesses and opportunities."

Thoughts & Predictions
This is a good indicator that online retailers (and others who place a high value on their online channel) will be looking for more ways to improve their sites. Currently Amazon.com is the benchmark for retail sites, and as leaders like Amazon keep raising the bar, consumer expectations will rise as well. Sites that can't keep up will see lower customer satisfaction. Sites that provide the best experiences will see higher customer satisfaction, higher revenue and higher customer retention. The best big sites will get bigger, the bad sites will get fewer, and like most other industries, you'll see consolidation over the long term.

Online businesses looking to stay around will need to lean on good experience design and utilize usability (user-centered design), information architecture, branding, and channel integration. Offline businesses who want to take advantage of the online channel will need to meet customer expectations of a good online experience. Those expectations will be set by online leaders. Metrics will be key to constant improvement and benchmarking.

If you don't have a team constantly measuring and improving your customers' online experience, your online days will be painful and numbered until you change your approach.


The days of playing around in the web channel have ended for most serious businesses. Small start-ups will continue to innovate and bring breakthrough ideas to market; challenging the leaders and stirring the proverbial pot. (See Google for a recent example.)

Is there a Google comin' to get you?
Amazon, eBay, Yahoo!, and Google all have sizable User Experience or Usability teams. Those teams play a major role in their companies' success. Their company cultures are also very centered on the quality of their products - their web sites, applications, and services. For example, Google's Enterprise Search Appliance is sold as "plug and play" -- they sell you a piece of equipment that you plug into the power and network in your data center, and it's a simple configuration process to set it up to provide search results on your intranet. No messing around with multiple hardware and software vendors, no worrying about who supports the hardware the software runs on - Google supports the whole solution. (Yes, I said that buzzword "solution" -- in this case it's actually warranted.) There's no chance of vendors pointing fingers at each other. Have technolgy vendors like IBM, Oracle and HP noticed this model? Are they worried it'll take off? Or are they considering how to use this model to get a leg up on the competition?

IBM likely doesn't see Google as a "competitor" -- but it's the Googles of the world that should keep them awake at night. It's those wickedly smart companies that are 100% committed to selling more intuitive solutions, more usable products, and better experiences that can quickly redefine an industry just as Google has done with search. Amazon's done it with books and online retail.

Are you worried about where your next competition will come from? You should be. (Regular readers may wonder:) What does this have to do with user experience? Everything.

--------

Initial ComputerWorld article fournd via Webword
Study finds Internet retailers unhappy with own online shopping experiences

Related Posts:
- Practicing Usability in the future
- User centered design sells products

August 12, 2003

Breadcrumbs Affect User's Mental Model of Web Sites

Wichita State University's Software Usability Research Laboratory (SURL) has released findings of a study of web breadcrumbs. The results, published in Breadcrumb Navigation: Further Investigation of Usage are pretty interesting. Here are a few key points:

"Breadcrumb users were found to use the Back button less often than users who did not use the breadcrumb; however, no differences were found in the efficiency measures of total pages visited, navigation bar clicks, embedded link clicks, or time to complete the search tasks. It is not known if all participants understood the function of the breadcrumb as a navigational tool. Future studies should investigate whether a simple understanding of the purpose of the breadcrumb trail or minimal training impacts usage and/or efficiency.

"Location of the breadcrumb trail did have an effect on usage. Breadcrumb trails positioned under the page title (at eye level and closer to other links on the page) were used more than breadcrumb trails positioned at the top of the page. It is recommended, therefore, that breadcrumb trails be positioned in this location rather than at the top of the page. The results also suggest that exposure to a breadcrumb trail in a site may contribute to the type of site model formed by the user. Participants that used a site with a breadcrumb trail were more likely to choose a hierarchical model than those that used the non-breadcrumb site. This assessment of the user’s mental model requires further study."



I've always thought the value of breadcrumbs was in exposing site structure and helping form a mental model of the site. It'll be interesting to see what additional research the team at SURL conduct in the future.


Related:
- Breadcrumbs > Breadcrumbs > Breadcrumbs
- Research Project: Methods and Models of Navigation in Hypertextual Space
- SURL: Breadcrumb Navigation: An Exploratory Study of Usage
Outlook 2003 More Usable?

I use Outlook for most of my email needs. It generally sucks, but is still the best email alternative I've found. According to James Governor of RedMonk, both Outlook and Exchange are supposed to get better from a usability and performance standpoint.

"People question whether software upgrades are really necessary. In this case the usability and performance tweaks alone could justify an upgrade."

"Focus on usability and real customer working patterns and the rest can fall into place. Microsoft and the industry at large should take note."


Related posts:
- Outlook, how do I hate thee? Let me count the ways.
- Rising Costs of Free Web E-Mail
- User centered design sells products

August 11, 2003

Monkey See, Monkey Do Development

"Humans and higher primates share approximately 97% of their DNA in common. Recent research in primate programming suggests computing is a task that most higher primates can easily perform.

"Great apes (hominids) do not have tails, while monkeys do. Research indicates that great apes are very productive in the areas of software maintenance and report writing, while most monkeys will struggle. Monkeys however are great at software testing. So the rule of thumb is, if you don’t have a tail, you can probably program."

"Baboons handle software testing at PPI. Baboons work in colonies and can get very rowdy at work when things are going well."

Get a load of Cathleen. What beauty, and value priced too!

Related:
- Jakob Nielsen: Are developers people?
(How could Jakob be so wrong?)

August 10, 2003

New UPA Site Launched

New, updated site for the Usability Professionals Association.

Some notable sections:
- Projects (including certification and a "body of knowledge")
- Job Bank
- User Experience Magazine (great publication!)
- Consultants and Members Directories
Hero Joy Nightingale
Matt May (of bestkungfu blog) brought an amazing story to my attention: the story of Hero Joy Nightingale, a 16-year-old girl with locked-in syndrome. She has been accepted to study fine art at Oxford. She is "the most severely handicapped student ever to be granted a place at Oxford. She suffers from 'locked-in syndrome', a profound apraxia caused by brain damage that renders her body useless and her voice mute."

She's obviously a tremendously brilliant and beautiful young lady who in a profound way wants people to understand her. On her personal web site's photo page, she says:

"I fear imagination conjuring my features into a fictitious freakish shape, readers manipulating words such as "locked-in" and "profound disability" and "neuro-developmental disorder" with ignorance & naivity until I am not a normal being of flesh and feeling but a pitiable alien thing. The photos depict a fragment of a busy life."

She has also edited her own online magazine, which is fascinating. At the end of the first issue (of nine), she wrote the following:

"This is the pain of Frustration as I at least experience it, and it relates more to hands than voice - I'll explain about being mute in a mo. My hands are the object of my hatred and scorn because they fretfully and reflexboundly fiddle and in so doing agitate my aspirations. I long to sculpt. I long to chip marble into poetic form hue imagination into a sturdy outer reality that bellows of the music fed to me by the wind. I long to forge hot iron to twisted forms that lurk huge and somatically within plastered brain eggs of my mind. I long to weave yarns into rugs that enthrall and warm with their homespun tones and I long to reap from travel the elements of my yarns."

Looks like she'll get an opportunity to sculpt and create art at Oxford. Amazing!

She has a great story on her site about her struggles to communicate with people called "How I communicate."

"Hero" is a very appropriate name. She is definitely someone many young girls should look up to. You go girl!

Related:
- bestkungfu: The myth of Accessible
- bestkungfu: Accessibility

August 08, 2003

Sez U

Linux nears Windows XP usability (???!!!)

Also:
Linux closes on Windows in usability tests


I don't read German, but I'm a bit skeptical (as are others) of this report. Would be great if Linux was catching up, but the jury's still out on the test methodology used to assert such big claims.

"The Linux testers were in fact able to complete some tasks more quickly than the Windows testers, including playing and burning a CD and using email. Relevantive found that in the case of CD burning, this was probably due to the fact that the function has been integrated into Windows Explorer, which went against the expectations of the Windows testers."

...waiting for the English translation of the report...

Related Posts:
- Lyle: Usability and Open Source Software
- Open Letter to a Power User / Developer
Mark Hurst's Take on "The Role"

In a somewhat veiled response to the aftermath of Tog's bomb, Mark makes some awesome points I whole-heartedly agree with in Usability Professionals Must Disappear:

"Here's the thing about user experience work: its success depends primarily on the buy-in from everybody else in the larger organization. The primary issue isn't what you're named, but what results you're generating, and what buy-in you're getting from the company."

"In short, a good user experience practitioner is a facilitator - someone who quietly (having disappeared) guides the process, allowing knowledge to emerge, from users and the company alike. Instead of coming in with the answers, or the framework, or (my personal favorite) "the 200 rules of user experience design," they should come in with their auditory organs turned up to eleven. Listening."



Amen, Amen, Amen!
(Extra points for the Spinal Tap reference, too!)


My New Title
I'm having a hard time choosing my new title:
A. Professional Whale Tackler
B. User Boy
C. Customer-Centered Weenie

Related Spinal Tap Quotes:
"In ancient times, hundreds of years before the dawn of history, an ancient race of people... the Druids. No one knows who they were or what they were doing..." - Nigel

"It's such a fine line between stupid, and clever. " - David

Ian: "Nigel gave me a drawing that said 18 inches. Now, whether or not he knows the difference between feet and inches is not my problem. I do what I'm told."
David: "But you're not as confused as him are you. I mean, it's not your job to be as confused as Nigel."


Related:
- Lyle: An Open Letter to Tog
- Tog: It's Time We Got Respect
- Challis Hodge: UX Roles & Titles: Trend or Profession?
Inspiration Soup and Mackerelly

You have to read the text on this site and especially for each recipe card (there's about 25 of them) - some are pretty hilarious. Weight Watchers recipe cards from 1974

My favorite cards:

- Fluffy Mackerel Pudding
"Once upon a time the world was young and the words "mackerel" and "pudding" existed far, far away from one another. One day, that all changed. And then, whoever was responsible somehow thought the word fluffy would help."

- Frankfurter Spectacular
- Caucasian Shashlik
- Inspiration Soup

August 06, 2003

Coders or Cannibals

Programming Language Inventor or Serial Killer?

I always knew the folks that invented things like C++ and Java were sadistic, sick individuals!

:-)

August 05, 2003

An Open Letter to Tog

Tog (aka Bruce Tognazzini) of NNG has a new article called "It's Time We Got Respect." Tog issues a rally-cry for "software designers, or interaction engineers, or human interface folks, or whatever we who create the interaction model for our products are calling ourselves this week." He thinks we need a "new beginning" - that we need to name ourselves something new (Interaction Architects) that we need to create a collective brand, and that we need a new professional organization to go with it all.

I disagree.

Below is my response that I posted on the Yahoo! Group Tog has setup to discuss the article. I've added some emphasis here to facilitate better scanning for those of you that don't hang on my every word. :)

----------
Are you in the game or sitting on the sidelines?
Okay, so I'm already a SIG-CHI member, I'm on the board of a local UPA chapter, and I consider myself an active member of the "SIG-IA" community. I'm already over-committed. Aifia is new, AIGA-ED is new, DUX is new...we've seen plenty of new organizations and events recently.

I don't call myself a "Usability Professional", although I would say I belong to that field, my title is "User Experience Architect." I came to the conclusion a long time ago that most titles need some explaining, and in the course of explaining mine I get to tell people the *value* of what I do. (For what it's worth, I also picked "architect" for many of the same reasons Tog did.) If you say you're a "lawyer," people will want to know what kind of shark, er lawyer you are, especially if they are considering using your services.

To put it bluntly, I don't need yet another organization to belong to, and I think there is enough latitude within existing organizations to accomplish Tog's stated goals. In fact, I can't see how Tog's goals are any different from UPA's.

(From the UPA web site:)
The Usability Professionals' Association was formed to:

- Provide a network and opportunities through which usability professionals can communicate and share information about skills and skill development, methodology used and/or proposed in the profession, tools, technology, and organizational issues.
- Present the viewpoints of the profession to the public and other interested parties.
- Educate the general public and others on the usefulness of the profession.
- Represent the profession before governmental bodies and agencies.
- Provide the methods and means to increase the members' knowledge of the profession through seminars, newsletters, magazines, and other communication tools, and through meetings and conventions.
- Serve the best interests of the usability profession.

They also list some Usability and User-Centered Design Activities including design.
http://www.upassoc.org/outreach/common.activities.html

I'm mainly a designer, and while I do some testing in the course of my work I've never said I was a "tester." I've never seen UPA as an organization for "testers" -- UPA promotes every aspect of User-Centered Design (or Human-Centered Design if you like) and all the requisite roles therein. They are, as Tog points out, very practitioner focused. Lots of interaction design and information architecture folks regularly attend our local UPA-MN meetings and international UPA events.


So what should we do?
My suggestion would be for people to get active in UPA or SIG-CHI or AIGA-ED or aifa or whatever and make an impact in the direction of those organizations. Help them better acheive their stated goals.

Start a local chapter, volunteer for a board position, start a SIG, plan an event around ID/IA that's sponsored by an existing organization. It's a hell of a lot less work than creating a whole new organization, and you won't be competing with related organizations either. Want to promote ID or Usability? Join (or chair) a communications committee and send out some press releases, recognize companies with awards, generate some interest. The number of folks really active in these fields isn't great enough to support lots of organizations. (Tog, think about how much more you and others in NNG could do for UPA or SIG-CHI...)

Critics of existing organizations may think that those organizations are doing exactly what they want to do, but the fact is that most organizations aren't doing anything close to what they'd like to do. Their efforts are severly limited by a lack of resources - financial, physical, and emotional. They can use your help, your fresh ideas, and your enthusiasm.

We are definitely "two sides of the same coin," so let's work together. Want to do something? Realize you can change what exists today, get off of the sidelines, and get in the game so we can win. Don't go start a new game - we need you on our team!

I'd be happy to discuss this further. As Tog indicated in his article's introduction, this is a very important issue.


Lyle Kantrovich
http://crocolyle.blogspot.com/

--------------
Related:
- Blog post: "Why I’m not calling myself an Information Architect anymore"
- B&A Comments on "Why I’m not calling myself an Information Architect anymore"
- The Making of a Discipline: The Making of a Title
- Challis Hodge - UX Roles & Titles: Trend or Profession?
- Argus-ACIA Salaries and Benefits for Information Architects - Most Common Titles
- Bloug: IAs: Better at Marketing than they Thought?

July 31, 2003

One-Eyed Zombies Are Becoming More Real

An article entitled Reality bytes discusses force-feedback and haptics for input and output devices.

"Improvements in graphics and sound have already raised the bar. Now, the physically immersive technology known as "haptics" is beginning to deliver on the science-fiction dream of interactive alternative realities, making gamers feel a part of their games as never before. ... Haptics technology explores how peripheral computing devices can impart force and vibrations in response to what is taking place on the screen. The military began research in the field in the 1960s. Later the focus shifted to bringing a more tactile computing experience to users of medical and automotive technologies."

"One result is technology that aims to convince the brain that it is feeling, say, a seven-gram change in pressure from a haptic device. Haptic research has also drawn on the work of scientists who have inserted probes into the arm nerves of patients to determine the effects of various tactile experiences. "Ultimately, though, you can only ask consumers if they thought it was realistic or not," Chang says. "You can't put probes in their brain and measure."

July 06, 2003

Are you a change agent?
In Prototype the Experience, Ian White makes a few points that ring true with my experience selling services to my clients:

"The context within which a product exists strongly influences the user experience and provides meaning. Illustrating this context by constructing a scenario around the artifact allows a business audience to understand a solution, rather than see a component which any design firm could provide."

"You owe it to your clients to help them think differently about design. Make them the champion of new products, services and opportunities. You can gloat in their success and be regarded as a powerful change agent."


My take:
Many designers and usability professionals ARE change agents -- but they may not see themselves that way. Change agents have to provide a vision that resonates with their clients. Clients really don't just want to know what you DO, they want to envision what you'll facilitate for their customers, their businesses and their own careers.

Provide inspiration from the start and they'll understand the solutions you provide, otherwise they'll just see the deliverables and the invoice.

"Those who have changed the universe have never done it by changing officials, but always by inspiring the people."
- Napoleon Bonaparte
Usability: A Requirement for Security
This article has a number of good points to consider when designing "secure" systems.

"For security to be effective, it has to be convenient. That means designing to relieve the burdens of everyday users and system administrators instead of adding new ones. Companies that ignore this will fail to increase security."

"Strong security is more than just technology. The lack of usability of today's technology means that only the most sensitive data handled by the most paranoid employees stands a chance of being protected properly."

June 19, 2003

Do Some Research on Being a Client
Jason at Signal vs. Noise points out a great learning tactic: hire someone in your line of work and try being on the client end of the job for once. He notes that it's a great way to learn how hard it is to be the client. I'd like to refine and add a few points to his:

- You'll learn how hard it is to be the client.
- You'll see how another consultant/designer explains things.
- You might see new deliverables, methods or techniques you can learn or adapt.
- You'll refine (or at least validate) your current approach.
- You'll be more empathetic with your own clients in the future.
- You'll learn about critical steps of the client experience you may take for granted like finding and interviewing a consultant, deliverable turnover, expectation setting, communication needs (e.g. status updates), and billing processes.
Why Things Don't Work
Don Norman talks about things usability and user experience folks need to do better to be more successful.

The way for usability professionals to get the attention of senior management is to talk about dollars and cents. ... "Executives know that service costs are enormous, the sort of costs companies try to cut. It's extremely easy to make the case that subjecting a product to usability testing up front eliminates service costs and makes customers happier."

One of the best examples of a top technology executive who thinks about usability, Norman says, is Michael Dell. "Someone once asked him why Dell keeps doing so well on market share and margins. Dell responded that his company doesn't go after market share or margins. Instead, he and his team think about whether they are satisfying customers, both in terms of usability and across the board in every aspect of the customer's experience. If you focus on that, the rest takes care of itself."

March 25, 2003

Harvard Business School - The Mayo Clinic Experience
HBS has a neat story on the Mayo Clinic called "Why Docs Don’t Wear White Coats Or Polo Shirts at the Mayo Clinic." It clearly outlines a thoughtful approach to the customer experience in a medical setting. It provides a glimpse into the Mayo brand and their focus on patients' well-being, both physical and emotional.

"The potential of design to promote healing through stress reduction has been documented in dozens of studies. For these reasons, more medical institutions are making an effort to create open, welcoming spaces with soft, natural light. Mayo Clinic goes further with its design philosophy, which is perhaps as well honed and articulated as that of any major service provider in America, and pays strict attention to how every detail affects the patient’s experience."

"A well-designed physical environment has a positive impact on employees as well, reducing physical and emotional stress—which is of value not only to employees but also to patients because visible employee stress sends negative signals. In our interviews, patients commented on the lack of apparent stress; one said, “It did not seem like a doctor’s office when we went to Mayo. There was no tension.”


Here's a photo of a waiting room at the Mayo Clinic from the American Institute of Architects - Academy of Architecture for Health.

A quick check of the Mayo site highlights more of their customer-focus in their unique patient amenities like an education center, 'quiet rooms', a communications center, pagers, and a movie auditorium.

There you have it: more proof that good design can positively impact both employees and customers.

Related:
A Cancer Patient's Perspectives on Facilities Design - facility design considerations for clinics serving cancer patients (e.g. lighting, privacy, door design)
- Mayo Clinic.Org - about the clinic
- Mayo Clinic.com - a health information site, elegantly designed
Move it baby!
I think this violates some heuristic about users feeling in control, but it's kinda fun...